Monday, February 25, 2013

Development Restrictions

Hey everybody! Sorry to say this but, Blinky: Infinite will be Top-Down due to a 3D graphics error. It still won't be an MMO but you sadly will have to play top-down. But rather than fret, we had some ideas:
1. You move with the keyboard, not the mouse.
2. In-Game recorder. Anybody with me?
3. OS X support (Come on, everybody likes Mac OS!)
4. Maybe in-game purchases (but only to buy Blinks)
5. Possibly a test feature where you can access Beta Tests of certain things

I mean, that's good, right?
But sadly, the top hat can't be done. It wouldn't put it in the right places so we removed it. Sorry about that! We still enjoy your support, and we have anti-lag ideas.
1. Depending on PC speed and ping, it changes how fast certain things move or changes graphics minorly.
2. We were planning some iOS and Android versions. In them, we may slow down movement speeds OR make PC servers PC only, and mobile servers mobile only. The original idea was PC and Mobile could play together.
3. The recorder will stop if you get too laggy, then tell you it stopped.
4. Instead of 50 player servers, each can have 5 - 15.

Last but not least, we are using an engine I made called BlinkEng. It is for THIS GAME ONLY and can be used in order to make top-down Blinky games. Thanks for reading this post.

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