Sunday, March 24, 2013

Wednesday, March 13, 2013

Pushing through it

Blinky: Infinite will be resumed and work will NOT stop!!! I am now entering development beginning for the third time and writing the new website. Blinky: Infinite's servers can either be run from YOUR internet or another server.
I am using Notepad++ for main coding, you guys should check it out!
+Notepad++

Wednesday, March 6, 2013

New Blinky Title

The newest Blinky game, simply called "Blinky" is being made. It is a 2D platformer in which you play through 11 chapters of adventure. If you want to play it, Alpha will be out sometime between 2013 - 2014
Blinky's main logo; will display upon startup.
:D
The game will be released for Windows and Mac OS X.

Monday, February 25, 2013

Development Restrictions

Hey everybody! Sorry to say this but, Blinky: Infinite will be Top-Down due to a 3D graphics error. It still won't be an MMO but you sadly will have to play top-down. But rather than fret, we had some ideas:
1. You move with the keyboard, not the mouse.
2. In-Game recorder. Anybody with me?
3. OS X support (Come on, everybody likes Mac OS!)
4. Maybe in-game purchases (but only to buy Blinks)
5. Possibly a test feature where you can access Beta Tests of certain things

I mean, that's good, right?
But sadly, the top hat can't be done. It wouldn't put it in the right places so we removed it. Sorry about that! We still enjoy your support, and we have anti-lag ideas.
1. Depending on PC speed and ping, it changes how fast certain things move or changes graphics minorly.
2. We were planning some iOS and Android versions. In them, we may slow down movement speeds OR make PC servers PC only, and mobile servers mobile only. The original idea was PC and Mobile could play together.
3. The recorder will stop if you get too laggy, then tell you it stopped.
4. Instead of 50 player servers, each can have 5 - 15.

Last but not least, we are using an engine I made called BlinkEng. It is for THIS GAME ONLY and can be used in order to make top-down Blinky games. Thanks for reading this post.

Sunday, February 17, 2013

Workers for Blinky

People who have helped us make the game weren't paid. Instead, they were paid with the fun of the game itself. Our helpers can't be paid, because this game is being made by 10 year olds (only me) and 11 year olds. We just hope that you, our audience will enjoy the product of our effort.

Saturday, February 16, 2013

Game Design with models - Part 2

So we have been working on models as the start of the game design. We currently have Blinky's model finished, but it's animation is still being worked on.<br>
Here is a screenshot of our work:<br>
Blinky's current model - Created November 2012
And this game is expected alpha around late 2013/early 2014.

Saturday, February 9, 2013

Game design with GML - Part 1

So I've been using Gamemaker 8.0 by YoYo Games. YoYo Games is this neat company that makes games, and you can view other people's work with it aswell. I am designing Blinky Infinite with this, and I suggest you guys out there try it out. Thanks to: +YoYo Games Ltd.